/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "../game/PlayerConfig.h" 
#include <map>
#include <string>



/**
===============================
This class binds keys to console actions
===============================
*/
class Binder
{
public:
    Binder(void);
    /** Bind a key to an action */
    void Bind( int key, const std::string &function);
    /** Unbind a key from an action */
    void UnBind( int key );
    /** Unbind all keys */
    void UnBindAll();

    /** Execute the key bind, if any */
    void Exec( int key );
private:
    // key bindings
    std::map<int, std::string > m_bindings;

    // we want to see what has been binded
    friend PlayerConfig;
public:
    virtual ~Binder(void);
};


